
Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.04.16 09:17:00 -
[1]
You've already made the topic so I will add this here...
Quote: Abnormalities between scan strength curve vs. scan range have now been fixed. Dropping a scanner probe to a lower scan range will no longer degrade your signal result. For example, if you are 3.9 au from a ship and drop a 8 AU probe and scan, then drop a 4 AU probe and repeat the scan, the result of the 4 AU scan will always be greater or equal to that of the 8AU scan.
I swear this is the reason some signatures have been impossible to track down. Noticeable when thereÆs more than about 4 sigs in close proximity. IÆve noticed what seemed like some pretty wild, and plain wrong, scan deviations which have led to previously scanned results no matter how careful IÆve been.
Quote: It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
This might be making things a little too easy, but it makes perfect sense. ThereÆs times IÆve been waiting patiently to get on with another scan because I canÆt warp my cov ops in and bm a previous site. For w-space where you absolutely donÆt want to lose your prober this is feature #1 of the patch.
Quote: Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
Ship probing boost! And generally makes scanning easier, although it dumbs the process down a bit too much for my liking.
Quote: Switching to the directional scanner window while a probe scan is in progress will no longer result in no legitimate results from being displayed.
The fact it was doing this didnÆt occur to me, possibly missed so many plexes as a result, assuming it was every time you do this. At least itÆs been fixed.
Quote: Sorting probes by ID number will now correctly list them from 1-10 or 10-1 depending on setting.
Naming or colour coding them would be more intuitive but any fix is good.
Quote: Using the right click option along with ctrl or shift on multiple probes now works properly. Previously this would only allow you to take action on one probe instead of multiple probes.
I was getting by with ctrl+shift+right click but again, a fix is a fix. Anything to make scanning less of a CTS inducing click nÆ drag fest is appreciated.
Quote: Any probes that are active but do not expire during a scan process will become stuck in a moving state and cannot be interacted with until they expire. Newly launched probes can now be used to scan correctly without displaying a warning notice that active probes are still in use.
Wormholes will always appear correctly when scanned down. Previously there were some instances where the wormhole graphic would not appear.
Tech III: The fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level
# The "Show Hint" option will now appear correctly for the scanner probe in the solar system map.
The directional scanner has once again has the option to right click on a scan result and add/remove to overview and show info.
The directional scanner will now display scan results correctly when sorted by name, type or distance.
The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
The Sisters Combat Scanner Probe I and blueprint I, Core Scanner Probe I and blueprint I and Deep Space Scanner Probe I and blueprint I have had the "I" removed to represent the proper faction variant....
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.04.16 09:17:00 -
[2]
Quote: The tutorial for Exploration has been changed to include more up to date and useful information regarding scanning mechanics.
The scanner will no longer get stuck when trying to scan with an offline scan probe launcher.
An error will no longer be generated in the logserver when opening the scanner window.
A grammatical error has been corrected in the notify message displayed when attempting to reload probes into a launcher when no probes are available in the cargo hold.
Analyzing with probes of any kind (Combat, Core or Deep Space) will no longer generate an exception error.
Scan filters when probing for ships are now working as intended.
The "beep" which is generated when using a scanning device has now been fixed. The sound will no longer continue to play if you dock or jump out of the system before the scan has completed.
Also, while the new Red Dwarf mini series was rather disappointing, it appears to share sound effects with the scanning system in eve.
That is all.
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